Site created 12/15/97. |
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review added: 11/15/00
Sony PlayStation 2
(continued)
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Madden
NFL 2001
2000 - (EA Sports)
Rated: Everyone |
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I have been nothing but faithful to John Madden over the last six
years. Starting with Madden NFL 95,
I have bought EA Sports' NFL football game every year, and each year
it gets better little bit by bit. But playing Madden football on the
PSX, then switching to the PS2 version is like going from VHS to
DVD.
There's nothing like using a big cornerback to slam Keyshawn
Johnson into the ground and stuff his big mouth full of turf. It's
even better when it looks so realistic. The computerized players
actually have personalities. They blink, grimace, talk with
teammates, and react to the outcome of plays by either throwing
their hands up in disgust, or performing their own personal end-zone
dance. Between downs, you get to see players pull themselves up, fix
their helmets, and high-five teammates. Gameplay action contains
silky-smooth, fluid body motion without clunkiness or awkward
slowdowns. The depth of the detail is unlike anything you've ever
seen in a console football game. The helmets accurately reflect
stadium lighting, players' muscles and skin are well textured,
coaches lurk on the sideline getting involved in the game, uniforms
get progressively dirtier as the game goes on and bits of turf get
stuck in helmets after punishing tackles.
Gameplay is not too tricky to become comfortable with, since there
are several varying difficulty settings and a defeat-able
computerized play assistant. The audio is, unfortunately, the real
weak link in this otherwise monumental game. The commentary by
Madden is repetitive and boring, and it really pains me to say that
since I respect the guy so much. Hey, EA... how about retiring
Madden and Summerall and hiring Al Michaels for play-by-play and
including a vast library of Dennis Miller quips? Next year I want
Miller NFL 2002! Anyhow,
Madden's comments and the crowd chants are so generic that it hardly
seems worth the effort. There are no team-specific fight songs
(anyone want to join me in a rendition of Hail
to the Redskins?) and player trash-talking and the
coaches' complaints are barely audible.
Despite the aural shortcomings of Madden
NFL 2001, this is THE launch title to have. For die-hard
football video gamers, EA Sports' PS2 NFL title is the Holy Grail,
and for those who don't appreciate the finer points of the sport,
the sheer level of detail and graphics power will blow you away.
Highly recommended.
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Time
Splitters
2000 - (Eidos Interactive/Free Radical Design)
Rated: Teen |
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Trigger-happy gamers, who live and breathe first-person-shooters
(FPS), will want to make Time Splitters
a major priority. Why? Two reasons: GoldenEye
007 and Perfect Dark.
These games are widely considered to be two of the best FPS that
have ever been written. And the core of the Rare Ware team that
created those classic titles split from the company and formed Free
Radical Design. Time Splitters
is their gift to new PS2 owners, and this adventure feels and plays
like its siblings. That's a good thing.
Unfortunately, Time Splitters
lacks the engrossing story that both of its siblings have, but there
are enough game modes, adjustments and customization options to keep
you busy for a long time. There is a Story mode that will have you
completing nine missions (with three difficulty levels) - by
completing these missions you unlock new players, enemies and levels
that can be used in arcade modes such as Deathmatch. After
completing the Story mode, a Challenge mode is unlocked that lets
the player compete in numerous mini-games that will then unlock
other secrets when completed. 2-4 people can play at once, either
cooperatively or against each other, and there is even a map editor
included that allows you to build your own customized boards (up to
eight levels high), and scatter enemies and weapons throughout.
Surface textures and lighting effects can also be fully customized
in the map editor, and your maps can be saved on the 8MB PS2 memory
card - a cool touch.
Since the story takes place between the years 1935 and 2035,
characters and weapons reflect the appropriate time period, and
there are dozens of playable characters and usable killing machines
from blunderbusses to laser guns. Graphics and detail are
unbelievable - razor sharp and highly palpable. Pinpoint lighting
and shadow effects give a three-dimensional look to the texture of
the presentation. Never have I seen so much fine detail and subtle
visuals on a console FPS as I do with Time
Splitters. Shell casings eject from weapons, stray
bullets cause sparks and smoke and can ricochet and hit enemies (or
you). Enemies react differently when hit and will take cover if they
fear danger. The game plays incredibly smoothly (at 60 frames per
second) without a hint of slowdown no matter how many characters are
on-screen at once. The audio portion of the game is first-rate.
Different weapons have their own distinguishing muzzle reports, and
the music is absolutely awesome. Each time period is represented by
a fitting theme portraying that era, further enhanced with a funky
over-score. The music is almost as much fun as the gameplay. Game
control is very difficult to master, as the three preset control
layouts aren't very intuitive. However, you're able to fully
customize the button assignments on your control pad, so spend some
time finding the best fit for you.
Time Splitters is a game that,
visually and aurally, will leave you screaming for more. Thankfully,
Free Radical included many different play modes, and a simple map
editor so you can create your own levels. Make sure this title is on
your list of PS2 games to get, because it will mercilessly chuck you
into the action and never let go.
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Midnight
Club Street Racing
2000 - (Rockstar Games/Angel Studios)
Rated: Teen |
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Driving games - especially those in which you can be as reckless as
possible - are more popular than ever. Hmm... maybe it's that whole
road rage thing. Rockstar Games has filled this niche on the PS2
with two drive anywhere, do anything racers - Smuggler's
Run (see the review below) and the superior Midnight
Club Street Racing. Midnight
Club plays very similarly to last year's smash PSX hit
Driver, except Midnight
Club is a traditional racer without Driver's
involving story line.
As an upstart racer-wannabe, your job is to challenge members of
the Midnight Club - a band of
lawless drivers who compete against each other on the crowded
streets of New York and London. As you claim victories, you win the
vehicles of your opponents until the final challenge, when you go
head-to-head with the world champion. Midnight
Club is loads of fun for driving enthusiasts, as you get
to tear through busy streets and, if you're not careful, collide
with cars, busses, FedEx trucks, pedestrians, mailboxes, light poles
- almost anything in the environment. And, adding to the excitement,
you have to elude cops who are hell-bent on taking you down. The
races can be quite challenging, but that's all part of the fun. If
you get bored challenging the pro drivers in Career mode, Midnight
Club offers other types of gameplay, including
Head-2-Head, Capture the Flag or you can simply cruise the cities
with no particular objective to complete. These gameplay options can
also be enjoyed with a friend in multi-player mode.
Graphics and gameplay are first-rate. The cars exhibit spectacular
lighting and reflection effects that lend a real sense of dimension
to the vehicles. Headlights on the cars can only be described as
photo-realistic, collision effects are acceptable and the vehicles
take convincing amounts of damage the more you abuse them. The big
city environments of New York and London are very realistic,
containing many real life locations and details (but no Ed Sullivan
Theater
I was hoping to see a Late
Show With David Letterman marquee). The only gripe about
Midnight Club's graphics is
that, as good as the cities look, they appear almost too clean and
pretty without that griminess or grittiness that parts of big cities
have. The audio in this game is a lot of fun. Your opponents taunt
you, while pedestrians scream at your terrible driving. The sounds
of vehicle engines are also well represented. Midnight
Club's soundtrack contains mostly repetitive and sterile "industrial"
dance music. I guess this is a matter of taste. Typically I can't
stand this music, while a good deal of my brother's CD collection
contains this genre - he thinks Midnight
Club's soundtrack is cool.
After all is said and done, Midnight
Club Street Racing is THE driving game to have for the
PS2 - right now. As good as this title is, I can't wait to see what
other developers do with the driving genre, or even what Rockstar
has up their sleeve for the sequel. Midnight
Club is challenging, yet gobs of fun.
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Unreal
Tournament
2000 - (Infogrames/Epic Games)
Rated: Mature |
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Wildly popular to PC gamers across the globe, Unreal
Tournament is basically a direct port of the PC version
to the PS2 (save for a few new PS2-specific levels). Unreal
Tournament is a lightning-quick, first-person-shooter,
full of blood and gore. For the uninitiated, think of Unreal
Tournament as the ever-popular Doom
hopped-up on crack-cocaine.
There's neither a story nor a plot. Unreal
Tournament is all about graphically mutilating opponents
in approximately 50 Deathmatch arenas, and gameplay is ultra-fast
and ultra-furious. Play against your friends, or play against the
CPU to see who can score the most kills first. And if you get bored
with the Deathmatch, try out a game of Domination or Capture the
Flag. You have access to a large arsenal of out-of-this-world
weaponry, including bio-sludge guns, rocket launchers, flack
cannons, Gatling guns and more. Did I mention this game is bloody?
After several kills have been notched in an arena, you'll see pools
of blood on the floor and spattering on the walls. A couple of the
weapons will even explode opponents into a bouncing mess of what the
game designers call "gibs". Sweet! Gameplay is similar to
Time Splitters, and will take
some time to get used to. The frame rate is not as fast, nor is the
action as smooth and the graphics fall a very obvious notch below
its PS2 competitor as well. That said though, Unreal
Tournament contains the most realistic water effects I
have ever seen in a video game, and when rockets are zooming to
their target, they leave an amazing smoke trail. Make sure you have
the volume cranked, because game audio is very en-"grossing"
(get it?). The sounds of weapons are pulse pounding and hearing an
opponent explode is almost as gruesome as seeing it happen.
If you have the extra dough, check out Unreal
Tournament. But if funds are limited, get Time
Splitters first. Unreal
Tournament offers plenty of furious FPS action, but its
graphics and style fall a bit short of the best PS2 games.
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Smuggler's
Run
2000 - (Rockstar Games/Angel Studios)
Rated: Teen |
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With a name like Smuggler's Run,
I was hoping for a new Star Wars-based
game starring Han Solo. Oh, well. What you do get is a decent
driving game, with a bit of a twist. Instead of simply racing
opponents, you must pick up and deliver a variety of smuggled goods
from point A to point B, all the while avoiding the police, the CIA
and border patrol agents that will try to smash you into submission.
Here's the twist: You drive in three huge environments including
mountainous, desert and "snow-covered". The operative word
here is "huge", as each environment is approximately five
miles by five miles, and you can drive anywhere and interact with
almost anything. Sounds cool, huh? Well it is, except the missions
are all basically the same and the game quickly becomes quite
monotonous. You get to helm a dune buggy, SUV, pick-up truck, rally
car or a military vehicle, all with different levels of strength,
handling and speed. Feel free to plow down pedestrians, animals
(PETA must LOVE this game), vegetation, signs, fences, other cars
and more. There's that road rage again.
Graphically, Smuggler's Run
is a nice looking PS2 title. Detail and smoothness or animation are
all impressive, but the automobile physics are more impressive than
the graphics, and provide plenty of adrenaline boosts when you
bounce over sand dunes, or catch some serious air over the
landscape. Vehicles can take serious damage, losing body panels and
spare tires along the mission. Shadow and smoke effects are nice and
worth mentioning. As you approach the horizon, landmarks subtly
become closer and closer until you find yourself zooming by them.
Gameplay is easy to master and each vehicle feels entirely different
than the others. Game audio is atrocious, not because fidelity is
bad, but because the music and voice-overs are more grating than a
room full of jackhammers and barking dogs - especially the
voice-overs. The police will yell laughable, idiotic, cheese-ball
phrases at you and the woman you're partnered with, who's supposed
to be coaching you over the radio, is the epitome of annoyance. She
is annoyance personified. She calls you "baby" about
10,000 times a mission, and will spout out relatively stupid and
obvious phrases at you (i.e., "This ain't pizza delivery, you
know!"). While playing this game, I wanted nothing more than to
find this woman and repeatedly drive over her. Fortunately, you can
turn her off in the audio menu.
Smuggler's Run is a fun game
for a short period of time. If you rent this game for a few days,
that's probably all you'll need... and you'll be saving yourself
about $46.
So those are the games I picked up with my PS2. It's time to rest
our thumbs for a while. Since the game manuals suggest a 10-minute
break for every hour of play, this is the perfect time to see how
the PS2 handles music CDs.
Cue the Music (or, Listening to CDs on
PS2)
Rounding out the ability to play a plethora of different optical
disc formats, the PlayStation 2 can also perform duty as a compact
disc player. Excited to run the PS2's digital-to-analog converter
through the paces, I decided to spin one of the most beautiful,
mesmerizing and ingeniously engineered albums of the last decade,
Roger Water's Amused to Death.
Recorded with the often-overlooked Q-Sound enhancement, 1992's Amused
to Death is full of rich texturing and spellbinding sonic
imagery that begs for nothing but the most exacting and transparent
presentation possible. The point is, if you don't have very precise
digital-to-analog conversion, there is quite a bit you will be
missing from this CD. That's what it's my choice for testing the cojónes
of compact disc players.
The first thing I noticed is that the output level from the PS2's
analog audio out is lower than normal. I had to increase the stereo
system volume higher than usual in order to achieve the normal
output level from my speakers. Once the overall volume had been
adjusted, it was time to see if the PS2 could cut the mustard with
complex material. Compared with most mainstream, budget-priced CD
players on the market, the PS2 portrays great clarity and imaging.
But directly compared with a higher-end Sony ES player, imaging and
clarity seem to break down somewhat, and there's a modicum of
graininess to the sound that's absent from the ES playback. The many
subtle nuances and directional sounds contained in Amused
don't seem to be as strongly rendered with the PS2. Sound effects
and vocals are not as effectively anchored in their place with the
PS2 as they are with the ES. The PS2's sonic shortcomings in this
respect lend a feel of crumbling or poor structure to the
soundscape, which should be solid and exact, as sound placement is
important to the artistic vision of the album. Low-end
representation with the PS2 was good, but notably softer and not as
tight as with the ES.
But all this is to be expected. The bottom line is the PS2 makes a
decent CD player for casual music listeners. Couple this with the
all-in-one-box convenience of the PS2, and that might help sell it
as a primary CD player for most people. If you consider yourself an
audiophile, and continually strive for impressive aural experiences,
I would suggest looking somewhere else for a CD player.
Conclusion
Any self-respecting video game nut should be plotting and scheming
to find a PlayStation 2 of their own. Graphics, texture detail,
gameplay and fluidity of action are all superior to any game console
today. Those more frugal than I will want to remember that next year
Microsoft will be releasing their X-Box console, and Nintendo will
be brushing aside the N64 with the GameCube. The PS2's price might
be reduced about this time next year, since both of these new for
2001 consoles will have technical specs that beat the Sony. But keep
in mind that it remains to be seen what kind of software support
Nintendo and especially Microsoft will have. Since Sony owns
approximately 60% of the video game market, software support for the
PS2 should be healthy and strong for a long time to come.
For those of you waiting for the right time to buy a DVD player,
your time has come. Aside from two incredibly minor picture
anomalies, and a couple of ergonomic flaws, the PS2 doubles as a
nice DVD player. However, audiophiles will want to think twice
before making the PS2 their primary CD player as the unit suffers
from mediocre digital-to-analog conversion. For serious gamers, $299
never looked better. Casual gamers will probably have a harder time
spending that kind of money right now, and are likely to turn to the
Sega Dreamcast. However, these folks should remember the versatility
of the PS2 (think DVD player and broadband Internet connectivity).
While I have your attention, don't forget to pick up these
accessories: an 8MB memory card for those customizable games, Madden
NFL 2001 (a must for any PS2 library), an extra
controller for your buddy and, for Heaven's sake, S-Video or
component video connections.
Now I'm off to defeat the Dallas Cowboys (with my beloved
Washington Redskins, of course), and then tear-ass through New York
and win a race against that pesky Emilio. Perhaps I'll cap off the
evening by taking in American Beauty
on DVD, or relaxing to the sweet sound of Eric Clapton's blues
guitar riffs on the From the Cradle
CD. Did I mention that I'll be doing it all on one box? Sony's
PlayStation 2 was definitely worth the wait.
Greg Suarez
gregsuarez@thedigitalbits.com |
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