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page created: 9/11/01
Q & A with Van Ling, Rick
McCallum,
Richard Dean, Pablo Helman,
Jon Shenk and George Lucas
back
to Episode I index
The following is
a transcript of a Q & A session held at the Skywalker Ranch on Friday,
September 7th, with Lucasfilm's Jim Ward as moderator. About 30 members of the
press were involved, including Digital Bits
editor Bill Hunt. The featured participants in the session included Van Ling
(the Episode I DVD producer), Rick
McCallum (the film's producer), Richard Dean (principal engineer on the DVD for
THX), Pablo Helman (the ILM visual effects supervisor who completed the deleted
scenes for the DVD), Jon Shenk (director of The
Beginning documentary) and George Lucas himself.
The transcript itself was provided by Lucasfilm, and can be difficult to follow.
Whenever possible, I've cleaned up a lot of errors and mistakes using my own
tape recording of the event. Just bear that in mind as you read it.
Jim Ward: Okay... so let's get this thing
going. We're really going to kind of go through, as I mentioned, the ensemble
cast that was put together to create this great DVD. And the first person up is
a gentleman by the name of Van Ling, who I'm sure is very familiar to most of
you. Van was the producer on the Episode I - The
Phantom Menace DVD. We wanted to get the best and the brightest to
work on this and Van certainly is the leader in the field and that's who we got.
So Van can answer questions about production of the DVD, the menu design, the
authoring, the compression - all that sort of thing Van can talk to you about.
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Lucasfilm's Jim Ward and DVD
producer Van Ling
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Question: When did you come on the project
and what was the process in terms of putting this disc together?
Van Ling: I came on the project in about
October of 2000. I was asked to come in and do a proposal on the disc. And with
great trepidation, but a lot of enthusiasm, I came on the project and I really
wanted to do a good job. I've been a big Star Wars
fan for most of my teen and adult life, so it was quite a dream come true.
Question: How much of the footage in the
DVD menus was custom generated and how much was existing DVD footage?
Van Ling: It was about half and half. But
I have to stress that all of the material started off as material that was
provided by Lucasfilm and by Industrial Light & Magic. I was able to take
photographs and basically extrude them into 3-D to generate some menus, so that
the images were of actual footage in a number of cases. And in other cases, we
used material straight from the transfer of the film and then worked away to
make it longer. And then in some other cases we did generate things entirely
from scratch. But we really tried to maintain the look and feel of the Star
Wars universe.
Question: What other DVDs have you worked
on and how does this disc differ from those?
Van Ling: Well, I produced and did the
menus for the Terminator 2: The Ultimate Edition,
The Abyss: Special Edition and the Independence
Day: Special Edition. And this, in terms of approach and design
challenge, was far and away the most challenging disc that I've undertaken. It
was also, in many cases, the smoothest disc I've undertaken, because I had the
filmmaking side really behind the project. In a lot of cases, the filmmaker is
off working on other movies - they're not able to really participate more than
just cursorily approving the disc. And in this particular instance, everybody
really took the time to be there and be part of it and be in on the
decision-making process. So it was never a question of my thinking, "Are
they going to like this?" In this particular instance, everybody was really
involved and that's one of the things that made this far and away different from
other discs that I've done. Also, on those other discs, I was able to actually
work on the production of those films at that time. So those projects had a
different approach. Here, I had the benefit of the entire team at Lucasfilm and
at THX to provide me with all the materials that we needed to make a great disc.
Question: How conscious were you of
setting a new standard in terms of technology and entertainment value on this
DVD?
Van Ling: I try to take the same approach
that most filmmakers do on that kind of question, which that is we try not to be
conscious of it at all. What we're conscious of is trying to create the vision
or to put together the vision or to, in this particular case for me, maintain
the vision of the Star Wars universe. And
whatever it takes to do that is what we try to do. And oftentimes that does
involve being on the cutting edge or straying into territory that hasn't been
really explored before in terms of the technology.
Jim Ward: The adjunct to that, I might
add, is that very early on we sat down with Van and we made it very clear, we're
not out there trying to just do technology for technology's sake. We were very
much into let's make what we think is the best thing for our fans and for the
consumer out there, so let's not load this with wacky stuff that nobody ever
uses or goofy technology and interactive games and all this kind of stuff. Let's
just do what we think is cool and what we think the fans will like. And Van
definitely led us down that path very well.
Van Ling: The key is to take care of the
movie first - that's the most important thing about the disc. You know, as much
as we all love doing the bonus materials, we want to take care of the movie
first. And everything builds around that.
Question: What kind of input did you have
in terms of the vision of the disc?
Van Ling: I think, coming into this, a lot
of the previous discs that I'd done have been, whether or not correctly so, have
been formally called "Van Ling discs" because they have a particular
kind of approach. And I was very adamant on this disc, as is correct, to make
sure that this was never perceived as a "Van Ling disc". This is a
Star Wars disc, and this is a Lucasfilm
disc. And the most important thing there is to make sure that it doesn't
overshadow any of the content and the quality of the presentation. So that was
one of my most important personal goals on the disc, was to make sure that when
people look at it they think this is a Star Wars
disc - this is exactly what we want from a Star Wars
disc. And from that standpoint, it was a matter of reviewing the materials that
Lucasfilm and George and Rick and everybody wanted to put on the disc, and
working with them to create the best presentation that maintained it as a Star
Wars disc. I tried my best to kind of be "behind-the-scenes"
as their producer, as their consultant on the project and never get in the way
of the vision.
Question: Was any of this material on the
DVD remnant from the laserdisc, or was this all created ground up from the
beginning?
Van Ling: From the Japanese laserdisc are
we talking about? From the VCD? No, we didn't use anything from the VCD.
Follow-up Question: I'm taking this
question from a member of our community who is obviously a collector and they're
referring to the laserdisc version that is out there as a supreme, high-standard
audio sound and so forth, but
Van Ling: The Japanese laserdisc, that's
the only laserdisc that's been available for the show. No, we didn't take
anything from that. We started from scratch with the high-definition transfer
and all sorts of things. Nothing came from the laserdisc that we used.
Question: On some DVDs you can spot the
special effects, I believe because of the digital nature of the DVD and the way
it was transferred. Did it seem to be this way for Episode
I? How did you handle this?
Van Ling: I let ILM's work shine. I didn't
have to do anything in that particular instance because the transfer that was
done was perfect. If you do your effects right, as ILM does, you don't have that
problem. What you're referring to is that sometimes, like with older films with
optical effects, you'll see in the video transfer that the matte lines will
appear, or other artifacts that say, "This is a special effects shot".
Well, that's how seamless ILM's work is. It's phenomenal work and so there
wasn't any problem with that.
Question: In essence, what was the process
in which the transfer was made and what source material was used for DVD?
Van Ling: There was a very conscious
decision to go from the print rather than from the digital files. And I think
part of that is that this is a film, and we wanted to maintain the spirit. This
is part of the style of colors and look that we wanted to maintain with the
picture. And we didn't want it to feel like perhaps A
Bug's Life, or something where it has that kind of digital edge to
it, which works great for those movies. But we wanted to really say, "This
is a film".
Question: Given the bit budget on the disc
- the amount of disc space available - were there any materials that didn't
unfortunately make it onto the disc?
Van Ling: The answer to that question is
always yes. There's hundreds of hours of material that as a film geek and a
completist I would love to see on the disc, but that's not really what the
process is about. Like making a film, you don't put in all your dailies. What
you do is you hone it down to the things that are most effective, most
entertaining and that you think people are going to enjoy and are going to
watch. And so that's kind of what we concentrated on. But we jam packed the disc
- it is filled to the brim.
Jim Ward: Van did a great job in guiding
us, quite honestly, because we were the ones that really wanted to explore the
boundaries of that. And Van was very good with us on the bit budgets and
explaining to us, "Well, if we do this, this is the consequence, etc."
So we had to make some tough decisions and there are a number of EPKs and other
things that we had to cut back on. One of you guys mentioned yesterday those
other "tone poems", there is a lot of that kind of thing that just
couldn't go on and we did have to make some harsh choices.
Question: I just wondered, in the deleted
scenes section, George Lucas talks about the "air taxi" scene, that
actually looked so good, he put it back into the film that's on the DVD. First
of all, was that something that you were involved, that process? And are there
other scenes that are added to the film as well?
Jim Ward: I'm going to take that one. Van
wasn't involved in that and that scene was reincorporated. And as I said, I
think you all have to get your check discs and go check it out for yourself.
Question: Did you ever consider using the
digital prints that were made, since you used that to showcase the film in four
cities?
Van Ling: Basically, we considered it, but
we decided we actually wanted to go with the film print because it gave us the
look that we were looking for.
Question: Were the deleted scenes done
just digitally, on video, or were they finished in film and then transferred to
video?
Van Ling: Absolutely, they were finished
on film. All 300 of those shots were finished on film and put together for the
DVD.
Question: What are you most impressed with
on the disc? What's your favorite part?
Van Ling: That I'm still standing. Because
this was probably the most challenging disc I've ever done. And probably one of
the most satisfying. I'm really proud of the way the whole disc came together as
an integral whole. That's one of the most important things that we were all
striving for - that it felt like it wasn't just a collection of odds and ends,
which unfortunately, a lot of what people call "special editions"
today seem to be. They tend to just be a lot of materials that were collected
and thrown on a disc. We really tried to make it an integral experience. And the
other thing I'm most proud of is that we were able to work together to do that.
As I said earlier, sometimes you're out there alone as a DVD producer doing
stuff, and other times the studios or the filmmakers can tend to be very
limiting. And that was absolutely not the case here.
Question: How much time did you spend on
this disc? Was it a full-time job?
Van Ling: Let's just say that they paid me
for about half my work. (laughs) Because it was a heck of a lot for a full-time
job. It was a lifestyle, actually.
Jim Ward: Thanks a lot, Van.
Okay... the next person I'd like to bring up here and introduce is somebody that
if you didn't know before you came here, you certainly know him by now after
having lived through his saga in helping to create the Episode
I - The Phantom Menace. I'd like to introduce Rick McCallum, the
producer. So this is the guy that produced the film and certainly lived through
not only the film but this DVD as well. Any questions for Rick?
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Ward and Star Wars producer
Rick McCallum
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Question: How do you think you came off in
the documentary?
Rick McCallum: That's why I have a fast
forward, I just skipped over it. It was very interesting to see how much weight
I've gained and lost throughout the whole production. (laughter) That was the
most interesting thing to me.
Follow-up Question: You were very direct,
for instance when the situation was very grim in Tunisia, you said things
colorfully. Did you have any concerns about including this? Or did you not care?
Rick McCallum: No, not really. I mean it's
a very weird thing, especially when there's a documentary crew around. It's not
easy for me to be totally natural around it. But you know, after awhile you get
kind of used to it. But no, there's never any real issue because in the end of
the day, we knew the guys who were making the film and they were all pretty
trustworthy so it wasn't too bad. I was just glad that they weren't there for
about 90% of the time... (laughs)
Follow-up Question: Well, I had to laugh
because since you cuss so much in the documentary, are you concerned about the
young kids that will be watching that?
Jim Ward: No, I think we bleeped it out.
Rick McCallum: Well... I think most kids
these days know what that is. Everything I've learned is from my kids.
Question: As far as the DVD, are you
excited about all the extras? But as a filmmaker you work so hard on the episode
that, what about the DVD itself?
Rick McCallum: There are two big issues
for me. One of the things that was very difficult was that we virtually were
making the film right up until three weeks before the film was released. In
fact, we were in London shooting six weeks before the film came out. Then we had
to supervise the making of five thousand prints. Plus, if you backstep, for ten
weeks we had been working on the digital master for the four theatres that we
had shown in New York and Los Angeles. So we were just burned out. There was
nothing for us to do. The film came out, we had three days where we rushed
around to New York and Los Angeles and San Francisco watching the openings, and
then virtually that following Monday, George and I started prep on Episode
II. The thing that we knew that we didn't want to do for the DVD was
just take the typical route where there's a video master out there for the
videocassette, and then somebody takes that, throws it down, and lays it out on
the DVD. Then you have fifteen minutes of how great it is working with George
and isn't Rick nice and his hair is weird and all the other strange stuff that
you get on it. We wanted to make it special. But that that takes a long time.
I set up the DVD before I went to Australia. We worked on it for six months. We
had to cast for a crew. We had to wait for the supervisors, we wanted Pablo as
our chief digital effects supervisor on the DVD. He was on another film. We had
to get the artists that we wanted that were available. We had to face the whole
reality of was it possible to actually even do this? We wanted Van Ling. You
know there's a whole bunch of real things, it was like making another movie. And
you've got to remember that up until Episode I,
the largest film digital effects-wise was Titanic.
And that had about 450 shots. We had just under 2100 visual effects. And this
DVD represents, I think it has the third most effects of any feature film that's
ever been made. So you know it was a really complicated process and it was very
time consuming, we knew it was going to take a long time. But I think it was
worth it.
You know we loved it, we loved the whole idea of it. And more importantly for me
personally, is that at least within the context of DVD, it's really about
quality. There's nothing more frustrating than, in the case of Episode
I, which was a process that lasted over four years, you spend so much
time making it, then you spend so much time mixing it - millions of dollars. And
then you let it out to the world and you know there's probably less than 100
theatres where you can actually see the film that we actually made, or hear it
in the way we've mixed it. And DVD, believe it or not, still represents
probably, in terms of the audience - the largest possible audience, the best
visual experience that they'll ever actually see the film. Because most of the
stuff, when you go to a multiplex outside of a major city, is just junk. So on
those two levels, I was very happy.
Question: Is there any particular scene in
making the movie Episode I that was
challenging to you?
Rick McCallum: They're all painful in
their own little way when you think back. But no, I personally like locations
the most because you never know exactly what's going to happen. And to me, that
dynamic is very exciting, especially when you're dealing with the temperatures
that we had in Tunisia. Tunisia is a country I personally like. I love the crew
that we had, we shot there before on Young Indy.
They're all difficult in their own little way because you've got this army, and
it's like a small village. And one day an actor will get hurt in a car accident,
another person will get sick, you know everything is all outside, you never know
what's going to happen. Studio work is much easier - you just know what you've
got. Usually everybody can get home and get back to work relatively easily. So I
think probably, I haven't answered that question but I like locations the best.
Question: Who was really the target
audience for Episode I?
Rick McCallum: Well, you've got to
remember it's a saga. It's a saga of family, it's also going to be in six parts.
It's designed to be seamlessly interconnected. In fact, in terms of DVD, it's
what Van Ling was saying, one of the reasons why we didn't go straight from the
digital master is that you know there have been three previous films, and they
were films, and there's a look. And as he also mentioned in terms of
relationship to Bug's Life and some of the
other Pixar films is there are two different aesthetics. Personally, for me, and
this is going way off the question, the digital release of the film that we had
in four theatres came closest to the film that we actually made, because it was
the only time that we could be in a theatre and actually see the film and hear
it that closely resembled what it was that we had made. But the issue about
whether or not it's for kids, you just have to take a deep breath and wait for
the whole thing, because it all makes sense. It has to start somewhere, and
there is a reason why Anakin is eight years old in Episode
I. And when it's all over, it will all make sense, both thematically
and in terms of the evolution of Anakin's character.
Question: Why isn't there a DTS track on
the DVD? Was there just not enough room on the disc?
Jim Ward: I'll just take that question. It
really comes down to what you exactly said. It was a bit budget issue and that's
one of the hard decisions that we had to make on this thing. You know, in an
ideal world yeah, but we just had to, to include everything we wanted to do,
make that call.
Question: Can you talk about doing the
audio commentary? Sometimes filmmakers are reluctant to do commentaries, but you
got everybody, yourself, George, everyone involved in the making of the film to
sit down and watch and give your observations. I was wondering what that was
like?
Rick McCallum: Well, for me personally it
was very weird because I was in London, and I had to do it on a tie-line and so
it was very uncomfortable for me. I didn't have enough time to actually sit back
and really think about all the scenes because we were in the middle of shooting
for Episode II. But I think everybody else
really got into it. They really enjoyed it because, in the end of the day, it
allows you to do two things. It helps you, if you're honest with it, you
remember the pain of actually doing it. And then also what it meant in context
and how you got through it. And I think everybody was candid enough, you know
people like Dennis Muren and John Knowles and everybody else who was working on
the film for such a long period, it gave them an opportunity to actually reflect
back on their experiences, what it was like to actually do that specific shot.
Because that's the whole dynamic, especially the world that we're moving into,
whether you're making a small, traditional dramatic film or a big special
effects film, there's so many effects shots. And for the first time, we're
breaking the barrier of visual effects companies where we're actually working as
a team. Because they're two totally different, distinct groups. You know when
you're making a movie, it's a totally different experience than when you're
working on the special effects. Different kind of skill set, different kind of
person altogether. But I think what was one of the best experiences for me on
Episode I is it was a total collective
dream and nightmare for a long period of time for a lot of people.
Question: You mentioned that making the
DVD was like making a movie, another movie. Can you talk about how much it cost
to put the DVD together? What kind of investment you guys have in it?
Rick McCallum: It cost (laughter), that's
something, you know... does it matter?
Question: I think it's interesting.
Rick McCallum: Let's put it this way, it
cost a lot, it took a lot of effort, a lot of time
Question: How many Kevin Smith movies
could you make? (laughter)
Rick McCallum: Well, it depends. Based on
his last one? (laughs) It cost a lot.
Question: What do you think of the DVD
technology itself?
Rick McCallum: Well right now, within the
world that we live in, there's nothing that comes close. I mean, the thing I
love about it is its potential, especially when we deal with storage issues
because, as Van Ling said, right now we're dealing with a storage problem. And
you do have to pick what you think is best to include, and that's what I think
he did a brilliant job of. One of the many things that Van Ling did was focus us
and say, "Okay... yes I know you think this is interesting but I think for
the general audience this is the best thing. I think there's enough stuff here
for hard core fans, for filmmakers, for everyone else." He really balanced
that out for us really nicely. But what I do love about it, is its future
potential to be able to go in directions where you do have the access and the
ability to be able to store a phenomenal amounts of material. So that people who
are into making films, could have 20 or 30 hours of material. I don't know if
Jim has mentioned this, but we probably shot about 600 hours worth of
behind-the-scenes footage. Not that that would all work, but you know there's a
good 2 or 3 hours about how to design costumes. There's 2 or 3 hours about
setting up and budgeting a movie, scheduling a movie. Unfortunately, right now
with the limits that we have, we can't use all that material. But there is that
material and one day... in fact, it's one of my worst nightmares that I'm going
to get the call from George saying, "You know, I've got a really good idea.
Let's put out a 250 hour DVD."
I don't know if you guys have seen Terminator 2.
One of the things I loved about that and what Van Ling did, you can go in many
directions. If you were a hard core film freak and you really love Cameron and
you want to understand how he made the picture, you could go in that direction.
There are so many areas where you can go and that to me is really the essence of
DVD technology. But what I love about it, more than anything, is just the sheer
quality for the average person.
Question: In the world of digital
technology and DVDs and such, is there really any such thing as a final cut to a
movie?
Rick McCallum: Philosophically, I have no
problem with it. In fact, I love it because what's always prevented any
filmmaker from doing this in the past is just the cost. We all love movies here.
And think about it. There are 300 movies made by the studios a year, and there's
another 700 made by independents. And for us, probably in this room, we easily
see two or three movies a week. And we love them. And it's one of the few things
in the world where you can go, week after week after week, and be so deeply
disappointed and still, every new week, say, "Hey... let's go to a movie."
And that becomes still another adventure, another hope that the movie is going
to be good. And the truth is, nobody ever sits down at a table and says, "Hey
- let's make a bad movie." No producer, director, writer says, "God,
I've got a really great idea for a shitty film." It doesn't work that way.
But something in the process, something about the compromises, the timing, the
studio, the phenomenal pressure that artists have to go through, causes
something to go really wrong.
And often there is this other film there. Not always, but often there is another
film. And if somebody can actually have the wherewithal, the tools to be able to
actually change that, it doesn't mean necessarily that you're going to like it
any better or that you're even going to see it. But it's no different than a
writer being able to re-write and re-write, or a painter who used to paint. You
know, when the Impressionists used to paint on a canvas, they didn't have enough
canvas so they'd just paint over and keep on changing. It's like rehearsing a
play. But that's never been done in film before because of the sheer cost. And
one of the great things about doing the Special
Editions was we were able to go back and do the original Star
Wars: A New Hope exactly the way George wanted it. The way he had
written it. Whether people liked it, it didn't matter, it was his movie and he
couldn't make it when he first made it because there were so many compromises he
had to go through. So, philosophically, I have no problem with that I think it's
great. It's like the Internet. You kind of democratize the process, you have
these incredible tools to allow everybody to make a movie. It doesn't mean the
movies are going to get any better. In fact, there's going to be a lot of shit
on the Internet for a long time. But it does allow people who aren't socially
adaptable or don't have the skill set to be able to enter into the system of
Hollywood, who have great ideas but may not have the personality to sell
themselves but actually are full of ideas and can tell a story, that allows them
to be able to do that.
Jim Ward: Okay, that's great. Thanks a
lot, Rick.
Next up is a gentleman named Pablo Helman, who comes from Industrial Light &
Magic. Pablo was the Visual Effects Supervisor on all of the newly created
scenes that appear on the DVD. So Pablo, where are you? There you are. I
couldn't even see you before. Okay, so this is the guy to talk to about the
process of putting together all these new scenes.
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ILM effects supervisor Pablo
Helman
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Question: How many people worked on the
DVD and how long did the process take?
Pablo Helman: I think we had a crew of
about 100 people, actually over 100 people. And it took between six and eight
months.
Question: How did the process compare from
doing a film versus the DVD to create these scenes?
Pablo Helman: Well, the process was pretty
much the same. At ILM, we take pride in every frame that we create, every pixel.
So the process was basically the same - taking a look at the old content we
needed to put together into 300 or so new shots. And taking a look at every one
and all the history of Star Wars and the
Star Wars universe. And again, we had to
create the scenes so that they would cut right into the film if they needed to.
It was pretty hard work but it paid off.
Question: Did you take it to film? Or just
stayed on digital?
Pablo Helman: No, everything was delivered
on film.
Question: In the world of Star
Wars, what is a "deleted scene", and in essence what did
you have to do to actually create these scenes?
Pablo Helman: Well, all these scenes that
you're going to see on the DVD were at some point in part of the film, but were
cut out. There were over 300 shots. And many of them weren't finished - they
were bits of scenes and parts of completed shots. And I basically sat down one
night with a glass of wine and took a look at the videotape of them. And as the
videotape kept going, I was pouring more wine and more wine because the idea of
producing all these really quickly, you know six to eight months, it was
something that we had to think about. Again, you know when it comes to content,
everything that was in that videotape was at some point in the movie. And it was
deleted or not produced for a specific reason at the time.
Jim Ward: Pablo, what state were those
scenes in? They were basically blue screen, right? So you had to go and
Pablo Helman: Yeah, the majority of it was
blue screen, and a lot of it was a lot of sketchwork, you know artwork -
basically pencil drawings.
Jim Ward: So when you say it was in the
film, it literally was a placeholder in the film?
Pablo Helman: Yeah. Well yeah but in terms
of content it was at some point it was part of the film, somebody, obviously
George, had thought this is what I want in my film. In terms of how we went
about filling all that blue screen and all those blanks, we had a huge library
of elements and things already shot. And there was a history of Star
Wars, so there was really very little leeway to go wrong. And some
things we shot, elements we shot. A lot of it was CG. And some things that we
couldn't do before for different reasons. For instance the waterfall scene - at
the time they were doing Episode I, it was
very costly to do. There was a lot of R&D in that. And by the time that they
were working the DVD, basically the whole facility was working on water because
there were a lot of water projects going on. So waterfalls were a perfect way
for us to develop that technology and put it to use.
Question: Did you do any other work beyond
the deleted scenes?
Pablo Helman: Yeah, we did the outtakes
too. Those were a lot of fun too.
Question: One of the things I think is
exciting to see on the DVD is the animatic footage. Can you talk about what the
previsualization process like and what happens?
Pablo Helman: Well, at some point George
has an idea and he communicates that idea to somebody. And then that person puts
together, it's basically a dialogue between the Art Department and the Director,
in which the Director says something and the Art Department says here, this is
what you want. And then the Director says well yes/no. When you're doing
animatics, you're not thinking about how you're actually going to finish a shot.
You're just basically brainstorming up your own ideas on paper or videotape or
CD or whatever your medium will be. After that, from a visual effects point of
view, I see animatics all the time. When we're working, it's a great tool for
planning a shot, because it's a lot easier for, especially for artists who are
very subjective minded - I mean everything is very, very subjective. It's a lot
easier to say, "Here... do this, match this" than to say, "I have
this idea - this is a waterfall right here that I want it to go down." So
from that sense it was great.
I do have to say that George gave us a lot of freedom from those animatics, that
were very ambitious and varied, but very, very open. We had the leeway to solve
the problems in terms of content. For instance, in the podrace, when I remember
looking at the animatic, there was something in the podrace, in that extra lap
that we did in which Anakin loses the cable, and I mean it took me about three
or four viewings to realize what that was. You know it's like, "There's
something there, what do you think? Well, I think it's a cable. Well where does
that come from?" Well we actually didn't ask George those questions,
because you don't sit down with George to ask, "What did you mean, is that
a cable there?" So we had to basically solve all those problems. So
animatics are very crude and it's a very open way to present a visual effects
problem.
Jim Ward: And just so you understand, the
process at Lucasfilm is that there is a previsualization team that's separate
from Industrial Light & Magic led by a guy named David Dozoretz. And
basically, George works with him to develop the animatics, previsualization of
the film and then that's what ILM tees off of in terms of understanding what the
action sequence is going to be.
Question: How were the deleted scenes
selected to be edited back into the film?
Jim Ward: The deleted scenes were selected
by George. And in terms of the reintroduction, you saw the air taxi sequence
scene. That made sense to him after seeing it completed and he reincorporated
that into the film.
Question: In the deleted scenes that you
did, is there anything that's special to you? Or is there a small bit that
you're most proud of?
Pablo Helman: The waterfall sequence is
great. The podrace sequence is great when you think about the technical hurdles
that we had to go through. The taxi sequence was great because it allowed us to
take a tour of Coruscant in a way that we hadn't seen before, and prepared us
for future stories about the city.
Jim Ward: Why don't you tell them the
story you told me about the computer?
Pablo Helman: Well, there is a scene
before the podrace where we introduced all these different podracers that we
didn't have a chance to see in Episode I.
When we took a look at the animatic, there was basically a still of Ben
Quadinaros, who is a character that never completes the podrace in the actual
film because his engine explodes. So taking a look at the animatic and trying to
figure out (just like with the cable), what that shot was going to look like, we
though, well we can put Ben Quadinaros we have a CG character which is zooming
to him and that'll be it. And then some of us thought well wait a minute, he
never finishes the race, because his engine explodes. Why don't we have him over
there reading the manual, right before the race? He's reading a manual and you
know he just stops and just throws the manual away. And so we made that and we
completed the shot and then here we go six months later, we were talking to
George throughout all these meetings but we never told him exactly the content
of this establishing shot. So here we go, I'm meeting with George, playing the
tape and showing him these short cuts, and he sees the manual and then he stops
the tape and says, "You know, you did something wrong here." And I
said, "What did we do?" He said, "In the Star
Wars universe, there are no books. So, go ahead and put a laptop in."
So that kind of exchange with George in terms of what the Star
Wars universe is, and what kind of backstories there are in Star
Wars, is a great opportunity that not many people have a chance to
benefit from.
Jim Ward: That's great, thanks a lot, we
appreciate it.
Okay, the next person we'd like to have up here is Rick Dean, who is the
Supervising Engineer on the entire THX certification process. So for all those
technical questions I couldn't answer for you guys yesterday, this is the man.
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Van Ling and THX's Rick Dean
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Question: Did you use a digital master for
the DVD?
Rick Dean: A video master was created for
the VHS. This was the same source material that was used for the digital release
as well. We simply went back to that grand master and ensured that it was
cleaned up and ready for DVD. One of the differences between DVD and VHS of
course is you've got much more detail on the DVD format. So we did pay extra
attention, but the same source material was used.
Question: What is the average video bit
rate on this?
Rick Dean: The bit rate is really a
measure more of the type of content that's throughout the movie. You know,
compression is a matter of being efficient with the bits that you have to work
with. And so with this type of title, it's a scene by scene process to make sure
that every scene was replicated correctly using digital compression. So it was a
tedious task to make sure. Actually, if you just say what the average bit rate
is, it really doesn't measure what the quality of the movie is.
Question: Since THX was involved step by
step with Lucasfilm on this project, will that foretell the future for THX?
Rick Dean: I think the program, as it
started out with laserdisc, it was rumored that we were simply a looking over
the shoulder process. Very much now, what we've done over the last two years and
with DVD becoming such a heavy implement in the business now, is we're kind of
much more of a post production service management group. And this is the first
time that we've been able to really spread our wings and practice. Lucasfilm was
very, very receptive to a lot of the things that we did. We had a lot of heavy
consultation from Van Ling, the folks at ILM, the creative folks up here at the
Ranch, and it was just a wonderful collaboration of effort.
Question: How did you decide to use Laser
Pacific to do the disc?
Rick Dean: The technology that we
implemented with this, and again I'll go with what was mentioned earlier, we did
not develop technology because it's cool. We use the technology in the best way
to tell the story here. And to bring the story out on DVD. Laser Pacific had
certain experiences with high-definition 24 frame video, and because a lot of
this post was done down in the Burbank/Hollywood area, they were the chosen
facility for this.
Question: Were there any changes in the
soundtrack in the Dolby Surround EX mix for home theater?
Rick Dean: No, there were not. We were
very keen on keeping the original acoustic design of Episode
I that was used in the theatre for the home as well.
Question: Is there any sacrifice having an
EX mix on the DVD disc?
Rick Dean: Actually, part of the beauty of
what EX does is it simply adds additional information that can be extracted in
the rear surrounds. So really, you are hearing this content. Even if you don't
have the EX system. What you won't do is you won't hear the added benefit of the
rear channel. But this does not take any more bits. The surround channels are
stereo in a 5.1 mix anyway. So this is just a more efficient use of that.
Question: What is THX's point of view on
the placement of the dual-layer change on this disc?
Rick Dean: That's a very detailed
selection. What you don't want to do is have areas of the movie that will have
sustained music going between scenes or any dissolves, because inherent with
DVD, there is going to be an interruption right at that point. So yes, this is a
very often a difficult decision. At one point, it actually took quite a long
time to come to agreement on.
Question: How long was the process for
your involvement in the video compression?
Rick Dean: It's hard for me to even come
to a number of days with that. After the movie was finally approved, we went
right into this mode. Some of the best facilities that we knew of were selected
for this, and I can say that the repeat of creating the movie was done again for
the DVD. Certainly not a matter of years, but certainly a matter of a lot of
time - a lot of hours working in small, dark rooms and as I'm sure most of you
know. And one of the things that we focused on and were given the leverage to do
is to actually question each and every decision. Rather than have this go
through in a factory stance, we were able to go through and tweak things. And
this often did not take more time. We were very efficient with the use of time,
use of manpower, but applying the technologies that we've been developing for
the last three years, and really putting them into practice with this. These
facilities who do DVD titles every day of the year are now using a lot of these
new techniques in their everyday work now too. So that's rewarding in itself.
Question: Is there an international
education program to teach people about the benefits of THX?
Rick Dean: I think the most efficient way
to do that is through our website. We are trying to come up with more of an
education forum on this as well. There has been an unfortunate misconception
that we have not even told our story as fully as we should as we've gone along.
Again, we are not just a Quality Control system - it's more than that. So we're
going to try to do a better job of that. |
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